Oracle Shadow
Posts : 27 Join date : 2014-06-06 Age : 22 Location : 'Merica
| Subject: Elements and Powers Fri Jun 06, 2014 7:31 pm | |
| Elements Earth : Fire : Water : Darkness : Ice : Wind
Powers Earth
- Geo-Healing - Ability to heal physical injuries using the minerals in the ground. There still must be time for the injured to recover (rest). The amount of time depends on the injury that had been healed.
- Ferrokinesis - Manipulate metal at will.
- Geo-Thermokinesis - Move lava, magma and volcanoes.
- Terrakinesis - Alter/reshape the surrounding terrain and landscape at will.
- Psammokinesis - Can control and manipulate sand.
- Crystallokinesis - Manipulate minerals and crystals.
- Earth Construct - The ability to create tools and weapons out of Crystals, metal, and stone.
- Iron Tail - Ability to harden user’s tail.
- Sacred Earth Manipulation - Create, manipulate, control, reshape divine earth minerals.
(Cannot be in combination with Black Earth Manipulation.)
- Black Earth Manipulation - Create, manipulate and control tainted and evil earth minerals.
(Cannot be in combination with Sacred Earth Manipulation.)
Fire
- Solar Healing - Able to heal physical injuries using the sun’s rays. There still must be time for the injured to recover (rest). The amount of time depends on the injury that had been healed.
- Protective Flame - Able to surround only those who the user thinks is an ally. This ability prevents physical damage to be done to the one this is being used on.
- Pyrokinesis - Create, control and manipulate fire, flame, heat, and plasma.
- Heliokinesis - Manipulate and control sunlight.
- Pyro Construct - The ability to create tools and weapons out of fire/magma.
- Fire Breathing - Breathe out flames.
- Holy Fire Manipulation - Generate and control flames of Heaven.
(Cannot be in combination with Hell-Fire Manipulation.)
- Hell-Fire Manipulation - Generate and control flames of hell.
(Cannot be in combination with Holy Fire Manipulation.)
- Quick Fire - Fire begins to gather around one’s feet once ability is activated. The wolf using this ability is then able to run/sprint at the speed of a cheetah. Their endurance is also heightened even without using their ability. (The Oracle is the fastest, however.)
- Pyrotechnics - Create fireworks.
Water
- Aqua Ring - Able to heal physical injuries, but there still must be time for the injured to recover (rest). The amount of time depends on the injury that had been healed.
- Hydrokinesis - Manipulate and control liquid water and mold it into any desired shape or form.
- Water Construct - The ability to create tools and weapons out of water.
- Water Gun - Ability to shoot concentrated water (high pressured water) from the mouth.
- Holy Water Manipulation - Create, manipulate and control graceful waters.
(Cannot be in combination with Dark Water Manipulation.)
- Dark Water Manipulation - Create, manipulate and control evil and dangerous waters.
(Cannot be in combination with Holy Water Manipulation.)
- Water Walking - Walk and/or run on the surface of the water.
- Dehydration - Absorb water.
- Water Mimicry - Turn into liquid water.
- Aquatic Adaptation - Adapted to underwater living (including breathing underwater).
Darkness
- Twilight healing - Able to heal physical injuries using the moon’s rays. There still must be time for the injured to recover (rest). The amount of time depends on the injury that had been healed.
- Umbrakinesis - Can manipulate and control darkness or shadows.
- Darkness Construct - The ability to create tools and weapons out of darkness.
- Elemental Breath - Able to shoot a concentrated form of dark magic from one’s mouth.
- Confusion Smoke
- Sacred Darkness - Create holy darkness.
- Animated Shadow - Animate one's shadow.
- Black Mist – Being able to disappear and turn into a black mist.
- Night Vision - See in the dark/able to block out some light in the day (like wearing sunglasses).
- Shadow Camouflage - Be unseen in shadows.
Ice
- Ice Healing - Able to heal physical injuries using the surrounding wind's energy. There still must be time for the injured to recover (rest). The amount of time depends on the injury that had been healed.
- Cryokinesis - Control ice, snow and other forms of frozen water.
- Cryokinetic Construct - The ability to create tools and weapons out of ice.
- Ice Fang - The ability for the fangs to extend into ice tusks (A little smaller than a Sabretooth's).
- Ice Beam - Shoot beams of freezing energy.
- Freeze Breath - Freeze things in solid ice.
- Ice Surfing - Ability to create an ice path with every step of the paw.
- Freezing - Lower the temperature in kinetic atoms to freezing temperatures.
- Snowy Sight - Able to see clearly through even the heaviest of storms.
- Cryokinetic Camouflage - The user can blend in when in/on/touching ice.
Wind
- Wind Healing - The user can heal themselves or others by using the surrounding wind, absorbing frozen energies and using them to freeze molecules, renewing damaged cells, causing them to stop bleeding. Ice can also provide energy to close up wounds, and allowing optimal health.
- Aerokinesis - Can manipulate the air, wind, and gas.
- Aerokinetic Claws - The power to create claws out of wind.
- Elemental Breath - Able to shoot condensed winds from one’s mouth.
- Air Tight Shield - Able to create a shield around anyone as strong as iron by using the winds around the body.
(Cannot be used to injure, only to protect.)
- Sky Jump - The ability to propel one’s self upwards to (at most) a height of about 13 feet.
- Divine Wind Manipulation - The ability to create and control heavenly winds.
(Cannot be in combination with Dark Wind Manipulation.)
- Dark Wind Manipulation - The ability to create and control eerie winds.
(Cannot be in combination with Divine Wind Manipulation.)
- Aeroportation - Able to teleport using air/wind currents.
- Air Mimicry - Able to transform into a cloud of gas.
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